APOCALYX is a...

free Game Engine based on OpenGL (MAIL) (SITE) (FORUM) (BLOG)

Tuesday, September 30, 2008

One vs All

Just a screenshot

Monday, September 29, 2008

Harvesters

Just a screenshot

Sunday, September 28, 2008

New MekaWars demo!

The second MekaWars demo is finally here!
You can download MekaWars.zip from SourceForge (2.5 Mb)

Since the first demo was very primitive, this new preview includes several improvements:
  • a static initialization screen
  • an options screen with animated models
  • users can choose the number of units
  • radar tracks shown in the 2D viewer
  • two different programmable teams
  • improved info and Lua documentation
  • a Lua language programs editor

Please, report any problem that you can experience with the new demo and feel free to post here comments, suggesions and constructive criticisms about the MekaWars simulator.


Saturday, September 27, 2008

The 2nd MekaWars demo (II)

The second MekaWars preview is almost completed. In the screenshot you can see a preliminary mask to modify the number of items in the arena. The upload is scheduled for tomorrow afternooon.

Friday, September 26, 2008

The 2nd MekaWars demo

The second MekaWars preview is under development. The next demo is going to include some masks useful to personalize the test arena. Stay tuned!

Thursday, September 25, 2008

MekaWars' radars

Very soon you'll be able to play with an improved MekaWars demo. In the current version, published a few days ago, there is very little to change: the starting situation is always the same, but you can already try to modify the basic AI written in "pilot.lua". Then, there is no documentation and some important features of the 2D viewer are still missing, like the drawing of the radar tracks (very useful to understand if the pilot's view of the surrounding environment is optimal).

In the next to come version, you'll get a short Lua manual to understand the differences between Lua and the other languages that you may already know, then a few dialogs to modify some properties of the playground and, finally, the radar tracks.
Stay tuned! The new demo will be available in just a few days.

Wednesday, September 24, 2008

MekaWars official site

The MekaWars official site is already online.

Not much to do on the site yet: it's simply a placeholder for the future official site that is going to manage the MekaWars universe, infact the game is still in heavy development. However, you can play a little with the very early preview the link of which was posted a few days ago on this Blog.
Improved versions with more documentation will be available soon, but be aware that, while the simulator behind the scenes is stable in its design, the "real thing" will be graphically much better, of course!