The particle engine implemented in APOCALYX simulates the movement of textured particles in a frame rate independent way. Each particle moves along a path that is a superposition of two kind of movements: a quadratic path (characterized by an initial position, speed and acceleration) and a circular path (built from a radius and an angular speed). As usual, those parameters are linearly interpolated according to the life of the particle, together with its color, alpha transparency and size.
Fire and smoke
Smoke trail
Dragon's fire
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