Yesterday I cited the space marines that populate the starships during battles.
Space marines defending the
central area of a module
My idea was to develop the
MekaWars control unit system (as you may already know, in MekaWars the players develop the AI of their units - that's how MekaWars is meant to be played) and recycle it for
Gun-Tactyx-2 (that is the sequel of
Gun-Tactyx).
Then, recently, I had a more interesting idea: why don't merge the two projects? This brought to an additional mechanic of the game.
During starship battles, hits can destory a unit (producing wreckage that is going to be collected), but starship modules can't. The latter are only disabled, but hulls may be robbed of their resources (up to a certain percentage).
The additional mechanics is: before materials can be brought away from a module, a space marine unit must assault it and defeat the defending troops. Here is where the
Gun-Tactyx fight-style comes in.
You can imagine hard fights between starships and, at the end, you'll see assault units moving to the modules; then the attention is focused on the inner corridors of the modules, where attackers fight the defenders (as in the initial scene of the first Star Wars movie) to steal the contained resources or the whole module.
Space marine on an assault
unit waiting for the attack