APOCALYX is a...

free Game Engine based on OpenGL (MAIL) (SITE) (FORUM) (BLOG)

Saturday, September 13, 2008

New FORUMS at SourceForge

Thanks to Tom, the official forums related to the APOCALYX 3D Engine has been hosted at xfuj.com for a long time. Now SourceForge.net has provided phpBB support to their users, so I have decided to free Tom's server and move to the new phpBB server. Thank Tom for you great service!

The new APOCALYX Forums are divided into the usual sections:

  • GENERAL SUPPORT
    This section is devoted to questions about the general usage of the engine, such as, but not only, the use of a particular feature or library, report strange behaviors in your own code, or ask for help in the development of tricky algorithms. Also questions about the Lua scripting language are welcome, because Lua is the main language used in the development of APOCALYX-based demos and games.

  • GAMES DEVELOPMENT
    This section is devoted to questions about the development of games using THIS ENGINE (not games development in general), such as, but not only, the application of particular features or libraries to realize a certain technique useful for your game, report strange behaviors in a large project, or ask for help in the development of the game itself.
    Remember also that I post daily news about the development of my own games on the APOCALYX 3D Engine BLOG.

  • ENGINE DEVELOPMENT
    This section is devoted to questions about the LGPL C++ sources of the engine, such as, but not only, the included source code of a third-party library, report strange behaviors in C++ code that you have modified, or ask for additional built-in features. Questions about the C++ language are NOT welcome, because the modification of existent code requires a very good knowledge of C++.

  • TOOLS SUPPORT
    This section is devoted to questions about the third-party tools that you may used to develop your APOCALYX-based demos and games, such as, but not only, the use of a particular source editor (there is a very good one, currently in development, known as NsEditor), the use of certain resource editors (like the BSP editor GtkRadiant), or the other tools listed in the Tools page of the official APOCALYX site.
    In this case, I can't guarantee to help you much with my answers, because my knowledge of those tools is not advanced, but I'll try to answer anyway.
I hope that these new forums are going to be a useful tool for all the APOCALYX users.
Feel free to post frequently! I'll answer as soon as possible.

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