There are two caterories:
- Most Innovative Use of Physics in a Game. Your entry must be a playable PC game demo that includes new or unique uses of Havok technology. They're looking for new ways for the player to interact with the game through physics, showing different uses of physics than what can be found in PC games today. This can be a FPS, sports game, casual game, or any other type of game.
- Best Physics Knowledge Base Entry. They're looking for the best contributions that can benefit the game developer community. This can be a code sample, optimization tip, technical whitepaper, a technical abstract of your demo, or any other technical content that shares your knowledge of game physics with the community.
Submit your demo or application concepts by November 15, 2008 to be eligible for the finalist round of competition. Submit your entries to the Best Physics Knowledge Base category by January 16, 2009 to be eligible for the top prizes in this category.
Check out our Official Rules at SoftwareContests.Intel for more details about this contest.






