This blog begins to give some good feedbacks. First of all, the poll about the model that you wish to see in GUN TACTYX 2 is going to find its winner, in a few days, between "The Trenches" and "The Specialists".
Then, thanks to a comment by Robert, I realized that the Ogre screenshots look better than APOCALYX also because there is an appealing watermark attached. The suggestion was about an atomic mushroom, so I unchained my poor graphic capabilities to produce the front-image of the blog, a powered-by button and a watermark. You are going to see this watermark superimposed on the demos in the next release of the engine.
Then, thanks to a comment by Robert, I realized that the Ogre screenshots look better than APOCALYX also because there is an appealing watermark attached. The suggestion was about an atomic mushroom, so I unchained my poor graphic capabilities to produce the front-image of the blog, a powered-by button and a watermark. You are going to see this watermark superimposed on the demos in the next release of the engine.
If you want to draw a better watermark and post it, I'll be very happy to open a new poll to choose among the best ones.
4 comments:
On a very personal note Leo, I am not in favor of watermarks and I'd rather admire your work as crisp and clean as possible, so while I have no saying in it, I beg you not to put watermarks in the demos or leave us a version without them, pleeeeeeeease.
> I am not in favor of watermarks > I beg you not to put watermarks
> in the demos...
I understand you request, so I think to proceed this way: the engine will show the watermark, but I'll add a LUA function, let's say hideWatermark(), to hide it. So my demos will show the watermark, but you can disable it in your own demos or games.
I think to do the same with the annoying initial sphash screen... yes, the one where I appear :)
To hide it is more difficult because it is shown before any LUA script is executed, but I'll try.
Excellent Leo, a watermark would not do me any good in my project and would sort of make me to stay with the current version. Regarding the splash screen, I was thinking of merging your logo and one of my own as a splash screen and no worries, you will always be credited for the great work you are doing for the community =) !!
To hide the splash screen you might make an entry in the INI file that Apocalyx already creates to set the screen resolution thingy.
> Regarding the splash screen
> I was thinking of merging
> your logo and one of my own
> you will always be credited
> for the great work...
Thank you very much! Thanks also for the suggestion.
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