A further evolution in the simulator of MekaWars. In the original scenario, the environment show the presence of asteroids and resources all around (such as iron, silicon and uranium) and starships drop vehicles to harvest them.
During the development of collision detection algorithms, it was natural to consider also the explosion of torpedos, missiles and bombs against the asteroids: the obvious outcome was the production of resources just from the damages inflicted on asteroids. So every asteroid, made of a particular material, releases pieces of that material as resources.
In conclusion, fighters now have an additional use: to mine resources from asteroids to let harvesters collect them.
In conclusion, fighters now have an additional use: to mine resources from asteroids to let harvesters collect them.
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