Finally, the end of the screenshots tour. Let's come back to an urban environment. The buildings are just made of simple blocks, but enough to represent the town of "Urban Tactics". All the lightmaps applied to the walls are generated by the raycaster included in GtkRadiant.
A few buildings
A flat wall: the windows are
drawn in the applied texture
drawn in the applied texture
The main street
2 comments:
Leonardo, I really, really enjoy Urban Tactics. It has got the right accuracy and also the right difficulty (I always damaged : 100%). Excellent graphics! Just that my soldier's movement is a bit slow (jerky, not smooth). Any way we can speed up the soldier's movement ?
> Just that my soldier's movement
> is a bit slow (jerky, not
> smooth). Any way we can speed
> up the soldier's movement ?
The jerkiness is a strange behavior: on my PC the animations are quite fluid. Anyway, if you want to increase the running spped of the avatar, you can simply open the file "UrbanTactics.lua" with your text editor of choice and search for this line:
local moveSpeed = 25*modelTimeStep
instead of 25, write a higher value (e.g. 50) and the the player's avatar will become faster.
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