Some days ago I talked about the ancient origins of the APOCALYX engine (read the post). I said that all started from a demo written for an old NeHe Contest, the author of which was Matteo Perenzoni.
I forgot to mention that Matteo has further improved his demo developing his own 3D engine, independently from my APOCALYX. That engine was then improved to support MMORPG (Massive Multiplayer Online Role-Playing Game), those games like World of Warcraft Online or Star War Galaxies that focus on large persistent worlds where players meet each other in cooperative quests or player-vs-player combats.
If you are interested to follow the development of Matteo's MMORPG (waiting for my own planned RPG game), or also want to help or know more about his engine, visit the official site of the Lost One's Land (in italian), that is the title of the game.
There you can find screenshots of the game models and editors, some concept art and also interesting tricks about the development. For example, to ease the work of the modellers, Matteo developed a tree genereator, so the engine automatically fills with trees the ladscapes of the Lost One's Land.
There you can find screenshots of the game models and editors, some concept art and also interesting tricks about the development. For example, to ease the work of the modellers, Matteo developed a tree genereator, so the engine automatically fills with trees the ladscapes of the Lost One's Land.
1 comment:
looks cool
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