I have no news about the projects that I started in the past days. The scheduled activities are delayed, but I hope to find more time for their development soon.
Anyway, now it's the time for a new poll. Since the available time is limited and I want to improve the engine especially for what regards features really used, I want to ask about the animated models formats that are going to be used in your projects.
Anyway, now it's the time for a new poll. Since the available time is limited and I want to improve the engine especially for what regards features really used, I want to ask about the animated models formats that are going to be used in your projects.
As you know, the model format currently supported are: Cal3D (the well known library), MD2 (Quake2 format), MD3 (Quake3 format), MDL (Half-Life 1 format) and MS3D (MilkShape3D format). There are also 3DS and OBJ, but they are not animated (at least not in the flavor that the engine supports). If you want that some of them are the one improved first (I mean higher rendering speeds and better final results), vote them. Then I add also to the list the X (DirectX) and MD5 (Doom3) formats, that are not supported yet, but I have found in the past source code that can help in their implementation. If you think that also the last two are important in your project, vote for them, too. You can also suggest other formats, but in that case you must also suggest some free source code that explains how to load and render that format using OpenGL.
You can vote at will any number of formats, but choose only the ones you absolutely need, so I can focus my efforts (and my spare time) in a useful direction.
You can vote at will any number of formats, but choose only the ones you absolutely need, so I can focus my efforts (and my spare time) in a useful direction.
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