It seems that the preferred model format chosen by the visitors in the current poll is the MD5 taken from Doom3. Effectively it's going to be the most advanced model format supported by APOCALYX, in fact also GLSL shaders are applied to this kind of models. Until now, only Cal3D already supported vertex and pixel shaders, but no one seems to use it, so MD5 is welcome. I'm going to implement it, if the poll will confirm the current results.
Well known characters from Doom3