I have discovered, from time to time, that GUN TACTYX has been used in universities for researches in the field of artificial intelligence. When I developed the game, I had in mind CROBOTS, a game where several robots fight firing missile in a simplified arena. The AI of the robots is driven by algorithms written by the players: the best script wins. A version that is easier to play on modern machines is my JROBOTS. There C-like scripts are replaced by Java classes and the challenges are executed on-line, thanks to Java applets.
GUN TACTYX is more complex to master than JROBOTS, because the enviroments is more complex, but this is not a problem for researches on AI, because a complex environment is preferred.
This is the reason why you can find papers that cite, or even are based, on GUN TACTYX. Here is a list of some that I've found. The first 2 comes from the Universidade de São Paulo in Brazil and the last from Bournemouth University in UK.
GUN TACTYX is more complex to master than JROBOTS, because the enviroments is more complex, but this is not a problem for researches on AI, because a complex environment is preferred.
This is the reason why you can find papers that cite, or even are based, on GUN TACTYX. Here is a list of some that I've found. The first 2 comes from the Universidade de São Paulo in Brazil and the last from Bournemouth University in UK.
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